Project goals:
- Restrict destinations in order to add a bit of "the journey" back in to higher level games (but not too much). Allow characters to add their own and discover new destinations.
- Rework long distance teleport effects so they can fit in at a lower spell level.
- Make teleport ambushes require a bit more work and preparation. This is mostly so I don't have to work as hard to justify to myself why I haven't used them against characters (or their family, friends, contacts, support structure, etc.) while they are still becoming a real threat and they can't defend against them.
- Restrict teleport escapes a bit, and make them harder to pull off.
And here's the intro blurb from the page, in case you wanted to see the general shape of things before you clicked on the link:
In many games these issues don't arise, and that's fine. But we feel that there's room for improvement with teleportation style effects, improvements that allow us to retain the narrative elements we like while removing some of the potentially problematic elements.
A large portion of the issues with teleport arise not from the transit itself, but from the ability to select your destination from literally anywhere. So the core changes here will be to remove the ability of teleportion spells to travel to any location, and instead limit the destinations. We do this by creating a new descriptor for teleportation spells and updating the rules for all spells of this type. To address the narrative issues with teleport retreats we will add minor updates to some spells and replace others, eliminating the Teleport line of spells in favor of the new Warp line of spells. The new spells require additional time to use and can be followed relatively easily, so they are much more difficult to use for ambushes or last minute escapes. We will also add a few new offensive, defensive, and simply narrative utility effects that work with these new rules. Lastly, we will also provide conversion information for existing characters and monsters, so that those who could previously teleport all over the battlefield don't lose too much ability.